Twilight Princess (manga)
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is a 2006
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
. Originally planned for release exclusively on the GameCube in November 2005, Nintendo delayed the release to refine the game, add more content and
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
it to the Wii. The Wii version was a launch game in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released in December 2006 as the final first-party game for the console. The game takes place over a century after ''
Ocarina of Time is a 1998 action-adventure game developed and published by Nintendo for the Nintendo 64. The game was the first in the '' Legend of Zelda'' series with 3D graphics. It was released in Japan and North America in November 1998 and in PAL regi ...
'' and '' Majora's Mask'', in an
alternate timeline Alternate history (also referred to as alternative history, allohistory, althist, or simply A.H.) is a subgenre of speculative fiction in which one or more historical events have occurred but are resolved differently than in actual history. As ...
from '' The Wind Waker''. Players control Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension, the Twilight Realm. He takes the form of both a
Hylian ''The Legend of Zelda'' is a List of video game franchises, video game franchise created by Video game design, video game designers Shigeru Miyamoto and Takashi Tezuka and mainly developed and published by Nintendo. The universe of the ''Legend ...
and a wolf, and he is assisted by a mysterious
imp IMP or imp may refer to: * Imp, a fantasy creature Arts and entertainment Music * IMP (band) a Japanese boy band Fictional characters * Imp (She-Ra), a character in ''She-Ra: Princess of Power'' * Imp a character in '' Artemis Fowl: The L ...
named
Midna is a fictional character in Nintendo's ''The Legend of Zelda'' series, introduced as one of the main protagonists in '' Twilight Princess''. She is a member of the magic-wielding Twili who joins forces with Link to prevent the kingdom of Hyru ...
. ''Twilight Princess'' was acclaimed. It received numerous game of the year awards, and has been called one of the greatest video games ever made. By 2015, it had sold 8.85 million copies worldwide, making it the best-selling ''Zelda'' game until ''
Breath of the Wild is a 2017 action-adventure game developed and published by Nintendo. Set at the end of the Zelda timeline, ''Zelda'' timeline, the player controls an amnesiac Link (The Legend of Zelda), Link as he sets out to save Princess Zelda and prevent ...
'' (2017). In 2011, the Wii version was rereleased under the
Nintendo Selects ''Nintendo Selects'' (and its predecessor; ''Player's Choice'') was a marketing label previously used by Nintendo to promote best-selling video games on Nintendo game consoles. ''Nintendo Selects'' titles were sold at a lower price point (usually ...
label. A high-definition
remaster A remaster is a change in the sound or image quality of previously created forms of media, whether Mastering (audio), audiophonic, Cinematography, cinematic, or Videography, videographic. The resulting product is said to be remastered. The term ...
based on the GameCube version, ''The Legend of Zelda: Twilight Princess HD'', developed by
Tantalus Media Tantalus Media (formerly Tantalus Entertainment and Tantalus Interactive) is an Australian video game developer based in Melbourne. It was founded in 1994 by programmers Andrew Bailey and Trevor Nuridin. Since its inception, Tantalus has devel ...
, was released for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
in March 2016. An eleven-volume manga series based on ''Twilight Princess'' by
Akira Himekawa is the pen name of a duo of female Japanese comic book artists.Neild, Barry." CNN. September 10, 2010. Retrieved on September 10, 2010. When writing original works, the pen name is spelled as The artists have worked together since 1991 and have ...
was published between 2016 and 2022.


Gameplay

''The Legend of Zelda: Twilight Princess'' is an
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
focused on combat, exploration, and puzzle-solving. It uses the basic control scheme introduced in ''
Ocarina of Time is a 1998 action-adventure game developed and published by Nintendo for the Nintendo 64. The game was the first in the '' Legend of Zelda'' series with 3D graphics. It was released in Japan and North America in November 1998 and in PAL regi ...
'', including context-sensitive action buttons and L-targeting (Z-targeting on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and he will automatically jump when running off of or reaching for a ledge. Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, and bombs. While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming. The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects. The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy or place the rock on the ground if he is standing still. The
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and Wii versions feature several minor differences in their controls and gameplay. The Wii version uses the motion sensors and built-in speaker of the
Wii Remote The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
. The speaker emits the sounds of a bowstring when shooting an arrow,
Midna is a fictional character in Nintendo's ''The Legend of Zelda'' series, introduced as one of the main protagonists in '' Twilight Princess''. She is a member of the magic-wielding Twili who joins forces with Link to prevent the kingdom of Hyru ...
's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the
Nunchuk is a traditional East-Asian martial arts weapon consisting of two sticks (traditionally made of wood), connected to each other at their ends by a short metal chain or a rope. It is approximately (sticks) and (rope). A person who has pract ...
. In the GameCube version, players can control the camera freely, without entering a special "lookaround" mode required on the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version. The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large
overworld An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some pla ...
, across which Link can travel on foot; on his horse,
Epona In Gallo-Roman religion, Epona was a protector of horses, ponies, donkeys, and mules. She was particularly a goddess of fertility, as shown by her attributes of a patera, cornucopia, ears of grain, and the presence of foals in some sculpture ...
; or by teleporting with Midna's assistance. When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf. He is eventually able to transform between his
Hylian ''The Legend of Zelda'' is a List of video game franchises, video game franchise created by Video game design, video game designers Shigeru Miyamoto and Takashi Tezuka and mainly developed and published by Nintendo. The universe of the ''Legend ...
and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting and defends primarily by dodging attacks. "Wolf Link" gains several key advantages in return—he moves faster than he does on foot as a human, digs holes to create new passages, and uncover buried items, and has improved senses, including the ability to follow scent trails. On his back, he also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows him to "warp" to any of several preset locations throughout the overworld. Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes. The
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
of enemies in ''Twilight Princess'' is more advanced than that of enemies in '' The Wind Waker''. Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and they can detect Link from a greater distance than was possible in previous games.


Plot

A teenage boy named Link works as a ranch hand in Ordon Village. One day, Bulblins take away the village's children. Link pursues and encounters a wall of Twilight. A Twilight monster pulls him beyond the wall into the Twilight-shrouded forest, where he is transformed into a
wolf The wolf (''Canis lupus''; : wolves), also known as the grey wolf or gray wolf, is a Canis, canine native to Eurasia and North America. More than thirty subspecies of Canis lupus, subspecies of ''Canis lupus'' have been recognized, includin ...
and imprisoned. Link is soon freed by a creature named Midna, who offers to help him if he obeys her unconditionally. She guides him to
Princess Zelda is a Character (arts), character in Nintendo's ''The Legend of Zelda'' video game series. She was created by Shigeru Miyamoto for the original 1986 game ''The Legend of Zelda (video game), The Legend of Zelda''. As one of the central characters ...
, who explains that Zant, the usurper king of the Twili, invaded Hyrule Castle and forced her to surrender. The kingdom became enveloped in Twilight, turning all its inhabitants besides Link and Zelda into invisible spirits. To save Hyrule, Link, aided by Midna, must first revive the Light Spirits by entering the Twilight-covered regions and recovering the Spirits' light from the Twilight beings that have stolen it. Once revitalized, each Spirit returns Link to his Hylian form and informs Link and Midna of the hidden location of a Fused Shadow, one of the fragments of a powerful relic that will have to be used to match Zant's power to defeat him. During his journey, Link finds Ordon Village's children and assists the monkeys of Faron, the Gorons of Eldin, and the Zoras of Lanayru. After restoring the Light Spirits and obtaining the Fused Shadows, Link and Midna are ambushed by Zant, who takes away the fragments and reveals that his power comes from another source, which he uses to trap Link in his wolf state. Failing to persuade Midna into joining forces with him, Zant attempts to dispose of her by exposing her to the light of Lanayru's light spirit. Bringing a dying Midna to Zelda, Link learns from her that he needs the Master Sword to remove Zant's curse. She proceeds to sacrifice herself to heal Midna, vanishing mysteriously. Moved by Zelda's act of selflessness, Midna starts to care more about Link and the fate of his world. After gaining the Master Sword, Link is cleansed of the curse that kept him in wolf form. Deep within the Gerudo Desert, Link and Midna search for the Mirror of Twilight, the only known gateway between Hyrule and the Twilight Realm, but discover that it is broken. The Sages there explain that Zant tried to destroy it, but only managed to shatter it into fragments; only the true ruler of the Twili can completely destroy the mirror. They also relate that they once used it to banish
Ganon is a character and the main antagonist of Nintendo's ''The Legend of Zelda'' video game series and franchise, as well as the final Boss (video games), boss in many ''Zelda'' titles. In his humanoid Gerudo form, he is known as A massive and male ...
dorf, the Gerudo leader who attempted to steal the
Triforce The is a fictional artifact (archaeology), artifact and icon of Nintendo's ''The Legend of Zelda'' video game franchise. It first appeared in the original ''The Legend of Zelda (video game), The Legend of Zelda'' video game (1986) and has app ...
, to the Twilight Realm after failing to execute him. Link and Midna set out to retrieve the missing shards of the mirror. Once it has been fully restored, the Sages reveal to Link that Midna is actually the true ruler of the Twili, usurped and cursed into her current form by Zant. Confronting Zant, Link and Midna learn that he forged a pact with Ganondorf, who asked for his assistance in subjugating Hyrule. After Link defeats Zant, Midna recovers the Fused Shadows and kills Zant after learning that only Ganondorf's defeat can release her from her curse. Returning to Hyrule, Link and Midna find Ganondorf in Hyrule Castle, with a lifeless Zelda suspended above him. Ganondorf fights Link by possessing Zelda and then transforming into a gigantic boar-like beast, but Link defeats him by using his wolf form, and the power Midna received from Zelda is able to resuscitate her. Ganondorf revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, Ganondorf emerges from it victorious, crushing the Fused Shadow piece that Midna wore on her head, and pursues Link on horseback. Assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and duels him on foot before finishing him off with the Master Sword. With Ganondorf dead, the Light Spirits revive Midna and restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home and destroys the Mirror of Twilight, ultimately severing the link between Hyrule and the Twilight Realm. As Hyrule Castle is rebuilt, Link leaves Ordon Village, heading to parts unknown.


Development


Inception as a GameCube game

In 2003,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
announced a new ''Zelda'' game for the GameCube by the same team that had created the
cel-shaded Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a Color gradient, shade gradient or tints and shades. A cel shader is often us ...
''The Wind Waker''. At the following year's
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
, director
Eiji Aonuma is a Japanese video game designer, director, and producer at Nintendo. He is a senior officer within their Nintendo EPD division and serves as the producer of the ''The Legend of Zelda, Legend of Zelda'' franchise. Career Aonuma was born as on ...
unintentionally revealed that it was in development under the working title ''The Wind Waker 2,'' with a similar graphical style.
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to p ...
told Aonuma that North American sales of ''The Wind Waker'' were sluggish because its cartoon appearance created the impression that it was designed for a young audience. Aonuma expressed to producer
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
that he wanted to create a realistic ''Zelda'' game that would appeal to the North American market and meet Miyamoto's original vision of realism for the series. Miyamoto, hesitant about solely changing the presentation, suggested the team should focus on gameplay innovations. He advised that Aonuma should start by doing what could not be done in ''Ocarina of Time'', particularly horseback combat. Early development of what would become ''Twilight Princess'' began and special care was taken to improve the realism of the horseriding, with lead character designer Keisuke Nishimori riding a horse for himself to feel what it was like. Just as the original ''Legend of Zelda'' was inspired by
J. R. R. Tolkien John Ronald Reuel Tolkien (, 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawlinson ...
's ''The Lord of the Rings'' novels, the aesthetic of ''Twilight Princess'' was inspired by the ''Lord of the Rings'' films, as they had just come out and were very popular at the time. It was developed with a large convincing world in mind, one with a vast scale to meet the expectation for fantasy worlds that audiences had become accustomed to with ''The Lord of the Rings''. In four months, Aonuma's team managed to present realistic horseback riding, which Nintendo later revealed to the public with a trailer at
E3 2004 E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
that was met with enormous praise. The game was scheduled to be released the next year and was no longer a follow-up to ''The Wind Waker''; a true sequel to it was released for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
in 2007, in the form of ''
Phantom Hourglass is a 2007 action-adventure game developed and published by Nintendo for the Nintendo DS handheld game console. It is the fourteenth installment in The Legend of Zelda, ''The Legend of Zelda'' series and the direct sequel to the 2002 GameCube ...
''. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand and that it better fit the theme of an older incarnation of Link. The game runs on a modified ''The Wind Waker''
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
. Prior ''Zelda'' games have employed a theme of two separate, yet connected, worlds. In ''
A Link to the Past is a 1991 action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in ''The Legend of Zelda'' series and was released in 1991 in Japan and 1992 in North America and Europe. The ...
'', Link travels between a "Light World" and a "Dark World"; in ''Ocarina of Time'', as well as in ''
Oracle of Ages ''The Legend of Zelda: Oracle of Seasons'' and ''The Legend of Zelda: Oracle of Ages'' are 2001 action-adventure games developed by Flagship (company), Flagship and published by Nintendo for the Game Boy Color. They are the seventh and eighth ...
'', Link travels between two different time periods. The ''Zelda'' team sought to reuse this motif in the series' latest installment. It was suggested that Link transform into a wolf, much like he metamorphoses into a rabbit in the Dark World of ''A Link to the Past''. The concept for Link to transform into a wolf and its surrounding narrative elements came from a dream that Aonuma had while overseas on a business trip. He dreamt that he was a wolf, locked inside a cage, and, after he woke up, he was confused and disoriented and it took awhile for him to remember where he was. The story was created by Aonuma, and it later underwent several changes by scenario writers Mitsuhiro Takano and
Aya Kyogoku is a Japanese video game director and producer. She is the current manager of Nintendo's Entertainment Planning & Development (EPD) Production Group No. 5, which oversees the ''Animal Crossing'', ''Splatoon'', and ''Wii Sports'' franchises. Ky ...
. Takano created the script for the story scenes, while Kyogoku and Takayuki Ikkaku handled the actual in-game script. Originally, Link was planned to be a wolf from the start to bluntly contrast the ''Ocarina of Time'' formula, but this was changed so that new players could be eased into the ''Zelda'' series' traditional gameplay and narrative formula. The narrative premise in the story regarding the children of Ordon village being kidnapped was an example of the darker story elements. The Twilight Realm portions were inspired by the fact that prior ''Zelda'' games had always distinctively separated dungeons from the overworld. The team wondered what the result would be if a traditional ''Zelda'' dungeon was placed inside the open world instead. This resulted in the hunt for Tears of Light the player partakes in when in the Twilight-covered world. The atmosphere of the Twilight-covered Hyrule, as well as the Twilight Realm dungeon later in the game, were intended to make players feel uncomfortable. Special care was taken, however, to ensure that this was balanced right, so that it did not make the player so uncomfortable that they did not want to progress further or could not enjoy the experience. Aonuma left his team working on the new idea while he produced '' The Minish Cap'' for the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
. When he returned, he found the ''Twilight Princess'' team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable. Aonuma also felt the gameplay lacked the caliber of innovation found in ''Phantom Hourglass'', which was being developed with touch controls for the Nintendo DS. At the same time, the Wii was under development with the code name "Revolution". Miyamoto thought that the Revolution's
pointing device A pointing device is a human interface device that allows a User (computing)#End-user, user to input Three-dimensional space, spatial (i.e., continuous and multi-dimensional) data to a computer. Graphical user interfaces (GUI) and Computer- ...
, the Wii Remote, was well suited for aiming arrows in ''Zelda'', and he suggested that Aonuma consider using it.


Transition to the Wii

Aonuma had anticipated creating a ''Zelda'' game for what would later become the Wii, but had assumed that he would need to complete ''Twilight Princess'' first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen created a new feel, just like the DS control scheme for ''Phantom Hourglass''. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Nintendo President
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel. Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with GameCube software. At
E3 2005 E3 (short for Electronic Entertainment Expo) was an annual trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, with its final ...
, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for ''Twilight Princess''. They also announced that a ''Zelda'' title would appear on the Wii (then codenamed "Revolution"), but were not clear to the media if this meant ''Twilight Princess'' or a different game. The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface. A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint but was unable to show the variety of Link's movements. When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire world map was mirrored for the Wii version. Details about Wii controls began to surface in December 2005 when British publication ''
NGC Magazine ''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to '' Super Play'', a mag ...
'' claimed that when a GameCube copy of ''Twilight Princess'' was played on the Revolution, it would give the player the option of using the Revolution controller. Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and ''
Time Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
'' reported this soon after. However, support for the Wii controller did not make it into the GameCube release. At
E3 2006 E3 (short for Electronic Entertainment Expo) was an annual trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, with its final ...
, Nintendo confirmed that both versions would be available at the Wii launch, and had a playable version of ''Twilight Princess'' for the Wii. Later, the GameCube release was pushed back to a month after the launch of the Wii. Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease. The camera movement was reworked and item controls were changed to avoid accidental button presses. In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image. Link was now right-handed, and references to "east" and "west" were reversed. The GameCube version, however, was left with the original orientation. The ''Twilight Princess'' player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.


Music and sound

The score was composed by
Toru Minegishi is a Japanese video game composer known for his work on Nintendo games, most notably in ''The Legend of Zelda'' and ''Splatoon'' series. He was raised in a musical family and developed an interest in video games and their music from an early a ...
and Asuka Ohta, with series regular
Koji Kondo is a Japanese composer and senior executive at the video game company Nintendo. He is best known for his contributions for the '' Super Mario'' and ''The Legend of Zelda'' series, with his ''Super Mario Bros.'' theme being the first piece of mu ...
serving as the sound supervisor. Minegishi took charge of composition and sound design in ''Twilight Princess'', providing all field and dungeon music. For the trailers, three pieces were written by different composers, two of which were created by
Mahito Yokota is a Japanese music composer and orchestrator who works for the video game development company Nintendo. He is most known for his collaborations with Koji Kondo in the ''Super Mario Galaxy is a 2007 platform game developed and published by ...
and Kondo.
Michiru Ōshima is a Japanese composer and arranger. She works on music in wide range of areas, such as anime, films, television series, video games, and concerts. She has written scores for over 100 films, over 200 television titles, video games, various types ...
created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Taizo Takemoto. Kondo's piece was chosen as music for the E3 2005 trailer and for the demo movie after the title screen. Midna has the most voice acting—her on-screen dialogue is often accompanied by a babble of pseudo-speech, which was produced by scrambling English phrases sampled by Japanese voice actress
Akiko Kōmoto is a Japanese Voice acting in Japan, voice actress from Tokyo, Japan. She is best known for voicing Midna in ''The Legend of Zelda: Twilight Princess'' and Juni in the ''Street Fighter'' series. Filmography Television animation 1998 *''Silent ...
. Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the
soundtrack A soundtrack is a recorded audio signal accompanying and synchronised to the images of a book, drama, motion picture, radio program, television show, television program, or video game; colloquially, a commercially released soundtrack album of m ...
were released on November 19, 2006, as part of a ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' promotion and bundled with replicas of the Master Sword and the Hylian Shield.


Technical vulnerability

Following the discovery of a buffer overflow
vulnerability Vulnerability refers to "the quality or state of being exposed to the possibility of being attacked or harmed, either physically or emotionally." The understanding of social and environmental vulnerability, as a methodological approach, involves ...
in the Wii version of ''Twilight Princess'', an exploit known as the "Twilight Hack" was developed, allowing the
execution Capital punishment, also known as the death penalty and formerly called judicial homicide, is the state-sanctioned killing of a person as punishment for actual or supposed misconduct. The sentence ordering that an offender be punished in ...
of custom code from a
Secure Digital Secure Digital (SD) is a proprietary, non-volatile, flash memory card format developed by the SD Association (SDA). Owing to their compact size, SD cards have been widely adopted in a variety of portable consumer electronics, including digi ...
(SD) card on the
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
. A specifically designed
save file A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
would cause the game to load
unsigned code Code signing is the process of digitally Digital signatures and law, signing executables and scripting language, scripts to confirm the software author and guarantee that the code has not been altered or corrupted since it was signed. The process ...
, which could include
Executable and Linkable Format In computing, the Executable and Linkable FormatTool Interface Standard (TIS) Portable Formats SpecificationVersion 1.1'' (October 1993) (ELF, formerly named Extensible Linking Format) is a common standard file format for executable files, obje ...
(ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the
Wii Menu The Wii system software is a set of updatable firmware versions and a software frontend on the Wii, a home video game console. Updates, which could be downloaded over the Internet or read from a Nintendo optical discs#Wii Optical Disc, game dis ...
prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu
patched Patched (Ptc) is a conserved 12-pass transmembrane protein receptor that plays an obligate negative regulatory role in the Hedgehog signaling pathway in insects and vertebrates. Patched is an essential gene in embryogenesis for proper segme ...
the vulnerability.


''Twilight Princess HD''

A high-definition
remaster A remaster is a change in the sound or image quality of previously created forms of media, whether Mastering (audio), audiophonic, Cinematography, cinematic, or Videography, videographic. The resulting product is said to be remastered. The term ...
, ''The Legend of Zelda: Twilight Princess HD'', was developed by
Tantalus Media Tantalus Media (formerly Tantalus Entertainment and Tantalus Interactive) is an Australian video game developer based in Melbourne. It was founded in 1994 by programmers Andrew Bailey and Trevor Nuridin. Since its inception, Tantalus has devel ...
for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
. Announced during a
Nintendo Direct Nintendo Direct is a series of online presentations or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began ...
presentation on November 13, 2015, it features enhanced graphics and
Amiibo (, ; stylized as amiibo; plural: ''Amiibo'') is a toys-to-life platform by Nintendo, which was launched in November 2014. It consists of a wireless communications and storage protocol for connecting figurines to the Wii U, Nintendo 3DS, Ni ...
functionality. It was released worldwide in March 2016. The idea for a high-definition version of ''Twilight Princess'' first originated during the production of ''
Breath of the Wild is a 2017 action-adventure game developed and published by Nintendo. Set at the end of the Zelda timeline, ''Zelda'' timeline, the player controls an amnesiac Link (The Legend of Zelda), Link as he sets out to save Princess Zelda and prevent ...
''. Nintendo experimented with an HD version of ''Twilight Princess'' running on
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
development kits when trying to settle on a graphical style for the new game. This ultimately led to the production of ''
The Wind Waker HD is an action-adventure game developed and published by Nintendo for the GameCube. An installment in ''The Legend of Zelda'' series, it was released in Japan on December 13, 2002, in North America on March 24, 2003, and in Europe on May 2, 2003 ...
'', whose success encouraged the ''Zelda'' team to pursue other high-definition remasters. After its release, which was developed internally at
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
in only six months, the ''Zelda'' team settled on an HD
remaster A remaster is a change in the sound or image quality of previously created forms of media, whether Mastering (audio), audiophonic, Cinematography, cinematic, or Videography, videographic. The resulting product is said to be remastered. The term ...
of ''Twilight Princess''. At the time, most of the ''Zelda'' team was preoccupied with ''Breath of the Wild'', so Nintendo sought a partnership with an external development studio, the Australia-based
Tantalus Media Tantalus Media (formerly Tantalus Entertainment and Tantalus Interactive) is an Australian video game developer based in Melbourne. It was founded in 1994 by programmers Andrew Bailey and Trevor Nuridin. Since its inception, Tantalus has devel ...
, to work on ''Twilight Princess HD''. According to
Eiji Aonuma is a Japanese video game designer, director, and producer at Nintendo. He is a senior officer within their Nintendo EPD division and serves as the producer of the ''The Legend of Zelda, Legend of Zelda'' franchise. Career Aonuma was born as on ...
, who directed the original release and produced ''Twilight Princess HD'', ensuring the remaster would take advantage of the Wii U GamePad was a point of focus early in the title's development. The control scheme used in the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
version was adapted for the remaster due to similarities between the button layouts of the two consoles' controllers. Aonuma considered underwater gameplay in the remaster to be significantly improved. Other enhancements include speeding up a handful of cutscenes that seemed overly long by modern standards and reducing repetitive gameplay elements, such as collecting Tears of Light while in the Twilight Realm. A commitment to "preserving the feel of the original" inspired several design decisions, such as keeping the
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
at 30 frames per second. Tomomi Sano, the assistant director of the Wii U version, noted the degree of refinement the graphics would receive required much consideration: "When we created more precise
models A model is an informative representation of an object, person, or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin , . Models can be divided int ...
of objects to go with the higher resolution, we found that everything was too clear and we lost that soft and delicate atmosphere that you get in particular at twilight or with the light in a forest". Certain bundles contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to ''
Breath of the Wild is a 2017 action-adventure game developed and published by Nintendo. Set at the end of the Zelda timeline, ''Zelda'' timeline, the player controls an amnesiac Link (The Legend of Zelda), Link as he sets out to save Princess Zelda and prevent ...
''. In the Cave of Shadows, Link fights waves of enemies while restricted to his wolf form. Comparable to the optional "Cave of Ordeals" present in the original release, opportunities to recover health during the trial are sparse. Other ''Zelda''-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. A CD containing 20 musical selections was available as a
GameStop GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer, headquartered in Grapevine, Texas (a suburb of Dallas). The brand is the largest video game retailer worldwide. , the company operated 3,203 stor ...
preorder bonus in North America; it is included with the limited-edition bundle in other regions. A three-disc original soundtrack consisting of 108 pieces was released in Japan in July 2016.


Reception


Reviews

''Twilight Princess'' was released to critical acclaim and commercial success. It received perfect scores from major publications such as ''
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conte ...
'', ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'', ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'', ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'', ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
'' and ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
''. On the review aggregator
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, ''Twilight Princess'' holds scores of 95/100 for the Wii version and 96/100 for the GameCube version, indicating "universal acclaim". It is the highest-rated game of 2006 on Metacritic. ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
'' in their review called it one of the greatest games ever created. On release, ''Twilight Princess'' was considered to be the greatest ''Zelda'' game ever made by many critics including writers for ''1UP.com'', ''Computer and Video Games'', ''Electronic Gaming Monthly'', ''Game Informer'', ''GamesRadar'', ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' and ''
The Washington Post ''The Washington Post'', locally known as ''The'' ''Post'' and, informally, ''WaPo'' or ''WP'', is an American daily newspaper published in Washington, D.C., the national capital. It is the most widely circulated newspaper in the Washington m ...
''. ''Game Informer'' called it "so creative that it rivals the best that Hollywood has to offer". ''GamesRadar'' praised ''Twilight Princess'' as "a game that deserves nothing but the absolute highest recommendation". ''Cubed3'' hailed ''Twilight Princess'' as "the single greatest videogame experience". ''Twilight Princess'' graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles. Both ''IGN'' and ''GameSpy'' pointed out the existence of blurry textures and low-resolution characters. Despite these complaints, ''Computer and Video Games'' felt the atmosphere was superior to that of any previous ''Zelda'' game and regarded ''Twilight Princess'' Hyrule as the best version ever created. ''PALGN'' praised the cinematics, noting that "the cutscenes are the best ever in ''Zelda'' games". Regarding the Wii version, ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder of the gaming website '' Giant Bomb'', Gerstmann began working at ''GameSpot'' in the fal ...
said the Wii controls felt "tacked-on", although ''1UP.com'' said the remote-swinging sword attacks were "the most impressive in the entire series". ''Gaming Nexus'' considered ''Twilight Princess'' soundtrack to be the best of this generation, though ''IGN'' criticized its
MIDI Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, ...
-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts.


Wii U version

''Twilight Princess HD'' holds a score of 86/100 at the
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, indicating "generally favorable" reviews. The title received the Nintendo Game of the Year award at the
Golden Joystick Award The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be vote ...
s in November 2016.


Awards

''Twilight Princess'' received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from ''IGN'' for its GameCube version. Both ''IGN'' and ''Nintendo Power'' gave ''Twilight Princess'' the awards for Best Graphics and Best Story. ''Twilight Princess'' received
Game of the Year Game of the Year (GotY) is an award given to a video game by various award events and media publications that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
awards from ''GameTrailers'', ''1UP.com'', ''Electronic Gaming Monthly'', ''Game Informer'', ''GamesRadar'', ''GameSpy'',
Spacey Awards The Spacey Awards (also referred to as The Spaceys) was an annual award presented by the Canadian cable network SpaceJohn McKay, "Rings topp winner of Spacey Awards". ''The Province'', June 27, 2003. (now known as CTV Sci-Fi Channel) from 2003 to 2 ...
, ''
X-Play ''Xplay'' (previously ''GameSpot TV'', ''Extended Play'', and ''X-Play'') was a television program about video games. The program, known for its reviews and comedy skits, aired on G4 in the United States and has aired on '' G4 Canada'' in Canada ...
'' and ''Nintendo Power''. It was also given awards for Best Adventure Game from the
Game Critics Awards The Game Critics Awards were a set of annual awards held after the E3 video game conference since 1998. The awards were given to products displayed at E3 with the title Best of E3 of their category. The 21st Annual Game Critics Awards was showca ...
, ''X-Play'', ''IGN'', ''GameTrailers'', ''1UP.com'', and ''Nintendo Power''. It was considered the Best Console Game by the Game Critics Awards and ''GameSpy''. During the
10th Annual Interactive Achievement Awards The ''10th Annual Interactive Achievement Awards'' was the 10th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2006. The awards were arranged by the Academy of ...
, ''Twilight Princess'' was awarded with " Outstanding Achievement in Story and Character Development" by the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
, while also receiving nominations for " Overall Game of the Year", "Console Game of the Year", " Action/Adventure Game of the Year", " Outstanding Achievement in Game Design", and " Outstanding Achievement in Gameplay Engineering". The game placed 16th in ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally p ...
''s list of the 100 Greatest Nintendo Games of All Time. ''IGN'' ranked it the 4th-best Wii game, and the 5th-best GameCube game. ''Nintendo Power'' ranked it the third-best game to be released on a Nintendo system in the 2000s decade.


Sales

In North America, ''Twilight Princess'' was sold with three of every four Wii purchases during its first week. The Wii version sold 412,000 copies in the United States during November 2006, representing 87% of Wii launch sales that month, the highest
attach rate The attach rate is a concept used broadly in business, especially in marketing, to represent the number of units of a secondary product/service sold as a direct or implied consequence of the sale of a primary product/service. It is often expressed ...
for a launch game since ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' launched with the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
in 1996. It went on to become America's fifth-best-selling game of 2006 with 1.5 million copies sold for the Wii and GameCube in the US that year. In the United Kingdom, the Wii version received a Platinum sales award from the
Entertainment and Leisure Software Publishers Association The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was founded in 1989 as the European Leisure Software Publishers Association (ELSPA), then chang ...
(ELSPA), indicating sales of at least 300,000 copies in the UK. The game had sold 5.82 million copies on the Wii as of March 2011, and 1.32 million on the GameCube as of March 2007. As of September 2015, the game had sold 8.85 million copies worldwide across both platforms, making it the best-selling single title in the series until it was surpassed by '' The Legend of Zelda: Breath of the Wild'' in April 2018.


Wii U version

The remaster sold 52,282 copies during its first week of release in Japan, which placed it at second place in the video-game sales charts. The following week, it came in at number 9 on the charts, selling an additional 7,705 copies. By comparison, 30,264 copies of ''The Wind Waker HD'' were sold in its first week in Japan. In the first week of ''Twilight Princess HD''s United Kingdom release, the remaster was the second-best-selling game and the best-selling game released for a single platform in the country. ''Twilight Princess HD''s sales dropped 84% in its second week in the UK, making it the ninth-best-selling game in the country. In the United States, it was the third-best-selling game sold in brick-and-mortar retailers throughout March 2016, according to market-research firm
The NPD Group Circana, Inc., formerly known as Information Resources, Inc. and the NPD Group (previously National Purchase Diary Panel Inc. and NPD Research Inc.), is an American market research and technology company headquartered in Chicago. In 2017, NPD ra ...
. As of December 2022, it had sold 1.17 million copies worldwide.


Legacy

An eleven-volume manga series based on ''Twilight Princess'', penned and illustrated by
Akira Himekawa is the pen name of a duo of female Japanese comic book artists.Neild, Barry." CNN. September 10, 2010. Retrieved on September 10, 2010. When writing original works, the pen name is spelled as The artists have worked together since 1991 and have ...
, was first released in Japan on February 8, 2016, and ran until January 30, 2022. The series was made available via physical copies, online bookstores, and publisher
Shogakukan is a Japanese publisher of comics, magazines, light novels, dictionaries, literature, non-fiction, home media, and other media in Japan. Shogakukan founded Shueisha, which also founded Hakusensha. These are three separate companies, but ...
's MangaOne mobile application. While the manga adaptation began almost ten years after the initial release on which it is based, it launched only a month before the release of the high-definition remake.
Viz Media Viz Media, LLC is an American entertainment company headquartered in San Francisco, California, focused on publishing manga, and distribution and licensing Japanese anime, films, and television series. The company was founded in 1986 as Viz, ...
began releasing an English localization of the series in 2017 and was finished in March 2022. To commemorate the launch of the
My Nintendo is a loyalty program provided by Nintendo and the successor to Club Nintendo. The system allows players to earn points from using software or purchasing games, which can then be spent on rewards such as digital games or discounts. The program ...
loyalty program in March 2016, Nintendo released '' My Nintendo Picross: The Legend of Zelda: Twilight Princess'', a
nonogram Nonograms, also known as Hanjie, Paint by Numbers, Griddlers, Pic-a-Pix, and Picross, are picture logic puzzles in which cells in a grid must be colored or left blank according to numbers at the edges of the grid to reveal a hidden picture. In ...
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, ...
developed by
Jupiter Jupiter is the fifth planet from the Sun and the List of Solar System objects by size, largest in the Solar System. It is a gas giant with a Jupiter mass, mass more than 2.5 times that of all the other planets in the Solar System combined a ...
as a downloadable title for the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
. Midna, in both her imp and Twili forms, Zant, and NPC character Agitha, all appeared as playable warriors in the ''Zelda'' crossover title ''
Hyrule Warriors ''Hyrule Warriors'' is a 2014 hack and slash game developed by Omega Force and Team Ninja and published by Nintendo for the Wii U. The game is a collaboration between Koei Tecmo and Nintendo, mixing settings and characters from Nintendo's ''The ...
'' and its various iterations. Since the release of ''Hyrule Warriors'', Agitha has been recognised as a "main character" of ''Twilight Princess''.


See also

* '' Link's Crossbow Training'', a 2007 shooting video game created for the
Wii Zapper The Wii Zapper is a gun shell peripheral for the Wii Remote. The name is a reference to and successor of the NES Zapper light gun for the Nintendo Entertainment System. It is mainly used to enhance controls for shooter games, including light gu ...
, using the world and assets of ''Twilight Princess''


Notes


References

* * *


External links

* {{DEFAULTSORT:Legend of Zelda: Twilight Princess, The 2006 video games Action-adventure games Dark fantasy video games GameCube games Imps Nintendo Entertainment Analysis & Development games Open-world video games Single-player video games
Twilight Princess is a 2006 action-adventure game developed and published by Nintendo for the GameCube and Wii. Originally planned for release exclusively on the GameCube in November 2005, Nintendo delayed the release to refine the game, add more content and po ...
Video games about curses Video games about demons Video games about wolves Video games about parallel universes Video games about shapeshifting Video games about spirit possession Video games developed in Japan Video games featuring female protagonists Video games featuring non-playable protagonists Video games produced by Shigeru Miyamoto Video games scored by Toru Minegishi Werewolf video games Wii games Video games directed by Eiji Aonuma